//
//  MainMenuViewController.m
//  iD20
//
//  Created by Gary Curtis on 5/18/10.
//  Copyright 2010 STScI. All rights reserved.
//

#import "MainMenuViewController.h"

@implementation MainMenuViewController

@synthesize scenarioButton;
@synthesize partyButton;
@synthesize playButton;

@synthesize gridController;
@synthesize builderController;
@synthesize tokenTableViewController;

- (IBAction) scenarioPressed:(id)sender {
	NSLog(@"Scenario Pressed");
	if (builderController == nil) {
		builderController = [[ScenarioBuilder alloc]
								initWithNibName:@"ScenarioBuilder" bundle:[NSBundle mainBundle]];
	}
	[self.navigationController pushViewController:builderController animated:YES];
}

- (IBAction) partyPressed:(id)sender {
	NSLog(@"Party Pressed");
	if (tokenTableViewController == nil) {
		tokenTableViewController = [[TokenTableViewController alloc]
									initWithNibName:@"TokenTableViewController"	
									bundle:[NSBundle mainBundle]];
	}
	[self.navigationController pushViewController:tokenTableViewController animated:YES];
}

- (IBAction) playPressed:(id)sender {
	NSLog(@"Play Pressed");
	if (gridController == nil) {
		gridController = [[GridController alloc]
						  initWithNibName:@"GridController"
						  bundle:[NSBundle mainBundle]];
	}
	[self.navigationController pushViewController:gridController animated:YES];
}

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}
*/

/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}


@end
